Best and worst ads of 2007

The Wallstreet Journal published a list of the best and worst ad campaigns of 2007. Amongst the best were the ad campaigns of Dove, the Simpsons Movie, Cadbury. Some of the worst were bud.tv, General Motors, Snickers and Chrysler.

Interesting fact: while I have seen/read about all of the good ones, I know none of the bad ones. So even while being over here in Germany, I know (about) the good ads. And I did see / learn about them through traditional media. Get it?

Social Media Predictions for 2008

So here is one more thought about the new year. Undoubtedly we’ll see even more Social Media activity in the new year. Especially in Germany, where I am located, there is a lot of activity to be expected, since we’re always playing catch up to what is happening in the US.

deft lab offers a list of Social Media Predictions for 2008, looking at the various big players that are out there, grouped by networks, technologies and blogs / microblogs.

„Users“ as a target group are dead. Everyone „uses“ the web.

Max Kalehoff writes about „the death of the user„. The user as such is „dead“ because all people are users now. In the US it’s 80%, and even in Germany, where I am from, the majority of 62% of the population are „users“.

Let’s just call people what they are: people. The problem is that inaccurate buzzwords and overused vernacular, like users, distance us from our true intentions and interactions with customers and each other. Not just in technology, but in marketing, media, advertising and the Web — everywhere, really.

Interesting thought. If you start thinking not about users, but people who use your site, your web application, your whatever tool/marketing gadget, you’re instantly led to think about uses and different usage of things. That should help you thinking more in favour of different target groups and their needs.

One benefit that came from focusing on the person and not the user has been being able to easily see that people have different desired uses and reuses for the data, information, media, etc.

(Joe Jaffe, btw, has been saying that for a while in his podcasts.)

US companies leaving Second Life, German companies still happy

The Second Life Boom couldn’t have lasted forever. Everyone knew that. At least now you won’t find anyone who didn’t know it all along. Seems like everyone was right. Now there are the first signs of companies leaving Second Life. Some are trying new worlds, some just leave it at that.

The LA Times has a story about the US companies starting to have second thoughts:

„There’s not a compelling reason to stay,“ said Brian McGuinness, vice president of Aloft, a brand of Starwood Hotels & Resorts Worldwide Inc. that is closing its Second Life shop and donating its virtual land to the nonprofit social-networking group TakingITGlobal.

But the sites of many of the companies remaining in Second Life are empty. During a recent in-world visit, Best Buy Co.’s Geek Squad Island was devoid of visitors and the virtual staff that was supposed to be online.

The schedule of events on Sun Microsystems Inc.’s site was blank, and the green landscape of Dell Island was deserted. Signs posted on the window of the empty American Apparel store said it had closed up shop.

On the other hand, many companies had trouble finding something of added value to present in the virtual world:

For some advertisers, the problem is that Second Life is a fantasyland, and the representations of the people who play in it don’t have human needs. Food and drink aren’t necessary, teleporting is the easiest way to get around and clothing is optional. In fact, the human form itself is optional.

Which is especially frustrating, if you’re just in it because you wanted that publicity:

most firms were more interested in the publicity they received from their ties with Second Life than in the digital world itself. „It was a way to brand themselves as being leading-edge,“ he said.

I know exactly what they mean. I had quite a few clients asking us about Second Life. What it is, and what they could do in there. Some even asked, whether it actually makes sense to move in there. For some companies there is a lot they can provide in this digital world that is of added value. Some might not have the right product, but had a good idea. And some might better not move in-world in the first place.

Now some US companies that did move in with whatever approach, are reversing their strategy.

But, as this article of German Newspaper „Die Welt“ says, two of the most active German companies in Second Life are still content to stay:

„Momentan bestehen keine Pläne, sich aus Second Life zurückzuziehen“, so Oliver Brüggen, Sprecher von Adidas […] Seit der Inseleröffnung im September 2006 verkaufte Adidas monatlich 2700 Schuhpaare im Second-Life-Shop und verzeichnete im Schnitt 9000 Besucher.

(„There are currently no plans to move out of Second Life, says Oliver Brüggen of Adidas. Since opening their shop in 2006, Adidas has sold 2700 pairs of shoes per month and had around 9.000 visitors per month“)

Auch DaimlerChrysler will weiterhin mit seiner Marke Mercedes Benz in Second Life vertreten bleiben. „Wir sind sehr zufrieden mit den Besucherzahlen. Das Ziel unseres Auftritts in Second Life ist, in direkten Dialog mit der Zielgruppe zu treten“, betont Susanne Klauser

DaimlerChrysler will also stay within Second Life with their brand Mercedes Benz. „We are very satisfied with the number of visitors. The objective of our presence is to engage in a dialogue with our target audience“, emphasizes Susanne Klauser

(Translation is mine, please let me know if something is incorrect.)

I wonder just for how long they’ll stay. Because in general, the first indicators of a slowdown in user growth and activity rate are appearing:

Between May and June, the population of active avatars declined 2.5%, and the volume of U.S. money exchanged within the world fell from a high of $7.3 million in March to $6.8 million in June.

What’s should be even more concerning: users seem to be flocking on to other platforms, testing them. Since Second Life is not really the best in terms of graphics and performance, there might soon be a better offer around the corner. And users might act in a swarm like behaviour and move on to the next tree. Worlds such as Entropia Universe and There.

I just wonder, with all that hype around facebook, if it isn’t time for a facebook application that offers you the social components of facebook (especially enabling to keep you current contact list) in a 3D virtual world? Wouldn’t that be neat? And for my sake, please also include netvibes in that offer!

Behavioural Targeting

Behavioural targetting really is one of the biggest (if not THE) buzword in online advertising. Being able to offer the right product at the right time to the right audience, based on past behaviour clicking on ad banners, on pages on a corporate website, within email newsletters or a mixture of all of the above. Scary, if the consumer becomes that predictable. There is a good article at the globeandmail.com:

For example, a person comparing automobile brands online is likely interested in buying a car. Behavioural targeting narrows those categories further: Is the car a model that would seat a family? Did the individual inquire about hybrid vehicles, suggesting interest in protecting the environment? Did they also look for an infant’s safety seat? From that data, enough information could be gleaned about a person to know that they might be interested in not just the latest Volvo or Honda model, but perhaps biodegradable diapers as well.

That could be interesting, a nice way of „manufactured serendipity“.

But what about data privacy? May be I don’t want companies to know exactly what I am clicking on?

Companies purveying these services purport to protect individual privacy by opting not to link behavioral data with the names and addresses of Web surfers.

That’s real nice of these companies. I am just glad I live in Germany, where data privacy is much more strict and this kind of privacy protection is not optional but mandatory!

(via marketing vox)