US companies leaving Second Life, German companies still happy

The Second Life Boom couldn’t have lasted forever. Everyone knew that. At least now you won’t find anyone who didn’t know it all along. Seems like everyone was right. Now there are the first signs of companies leaving Second Life. Some are trying new worlds, some just leave it at that.

The LA Times has a story about the US companies starting to have second thoughts:

„There’s not a compelling reason to stay,“ said Brian McGuinness, vice president of Aloft, a brand of Starwood Hotels & Resorts Worldwide Inc. that is closing its Second Life shop and donating its virtual land to the nonprofit social-networking group TakingITGlobal.

But the sites of many of the companies remaining in Second Life are empty. During a recent in-world visit, Best Buy Co.’s Geek Squad Island was devoid of visitors and the virtual staff that was supposed to be online.

The schedule of events on Sun Microsystems Inc.’s site was blank, and the green landscape of Dell Island was deserted. Signs posted on the window of the empty American Apparel store said it had closed up shop.

On the other hand, many companies had trouble finding something of added value to present in the virtual world:

For some advertisers, the problem is that Second Life is a fantasyland, and the representations of the people who play in it don’t have human needs. Food and drink aren’t necessary, teleporting is the easiest way to get around and clothing is optional. In fact, the human form itself is optional.

Which is especially frustrating, if you’re just in it because you wanted that publicity:

most firms were more interested in the publicity they received from their ties with Second Life than in the digital world itself. „It was a way to brand themselves as being leading-edge,“ he said.

I know exactly what they mean. I had quite a few clients asking us about Second Life. What it is, and what they could do in there. Some even asked, whether it actually makes sense to move in there. For some companies there is a lot they can provide in this digital world that is of added value. Some might not have the right product, but had a good idea. And some might better not move in-world in the first place.

Now some US companies that did move in with whatever approach, are reversing their strategy.

But, as this article of German Newspaper „Die Welt“ says, two of the most active German companies in Second Life are still content to stay:

„Momentan bestehen keine Pläne, sich aus Second Life zurückzuziehen“, so Oliver Brüggen, Sprecher von Adidas […] Seit der Inseleröffnung im September 2006 verkaufte Adidas monatlich 2700 Schuhpaare im Second-Life-Shop und verzeichnete im Schnitt 9000 Besucher.

(„There are currently no plans to move out of Second Life, says Oliver Brüggen of Adidas. Since opening their shop in 2006, Adidas has sold 2700 pairs of shoes per month and had around 9.000 visitors per month“)

Auch DaimlerChrysler will weiterhin mit seiner Marke Mercedes Benz in Second Life vertreten bleiben. „Wir sind sehr zufrieden mit den Besucherzahlen. Das Ziel unseres Auftritts in Second Life ist, in direkten Dialog mit der Zielgruppe zu treten“, betont Susanne Klauser

DaimlerChrysler will also stay within Second Life with their brand Mercedes Benz. „We are very satisfied with the number of visitors. The objective of our presence is to engage in a dialogue with our target audience“, emphasizes Susanne Klauser

(Translation is mine, please let me know if something is incorrect.)

I wonder just for how long they’ll stay. Because in general, the first indicators of a slowdown in user growth and activity rate are appearing:

Between May and June, the population of active avatars declined 2.5%, and the volume of U.S. money exchanged within the world fell from a high of $7.3 million in March to $6.8 million in June.

What’s should be even more concerning: users seem to be flocking on to other platforms, testing them. Since Second Life is not really the best in terms of graphics and performance, there might soon be a better offer around the corner. And users might act in a swarm like behaviour and move on to the next tree. Worlds such as Entropia Universe and There.

I just wonder, with all that hype around facebook, if it isn’t time for a facebook application that offers you the social components of facebook (especially enabling to keep you current contact list) in a 3D virtual world? Wouldn’t that be neat? And for my sake, please also include netvibes in that offer!

Individualism, echochambers or microcelebrities?

Two thoughts, similar conclusions, different causes.

Steve Rubel writes about the golden age of individulism:

The difference between then and now is that it’s easier than ever before to become a micro celebrity. It still takes talent and hard work, but really anyone can do it. […] Beyond „micro fame“ if you will, the rise of personal brands really reflects something deeper in society that’s changing. In American culture in particular we have always been proud of individualism and expression. Before Web 2.0 we might dress a certain way or do something to stand out. Nowadays, that happens online and it’s being driven in large part by the maturing of the Net Generation – Gen Y.

So Steve talks about the increased opportunities to live out individualism to create microcelebrities.

While Mitch Joel podcasts about „echo chambers“. He argues, that instead of the podosphere, the blogosphere and any other social media being an echochamber, we are merely creating celebrities.

These are two different angles for a similar thing. Steve says, it is all about individualism, supported by the web enabling self expression. Mitch argues we’re quoting&supporting each other to create our own celebrities among each other. Both results in more or less unknown individuals becoming (micro-) celebrities.

(At the end of the day, you should rather ask Paris Hilton, if you can afford the $1 Million for a personal branding seminar.)

The real value of newspapers

Over at Dave Weinbergers blog is a short excerpt from a Q&A at an Edelman/PR Week Summit.

It’s about the way the WSJ sees their own new role in he whole news biz:

Gordon Crovitz, publisher of the Wall Street Journal, described how the Journal had rethought its role as a newspaper. Rather than trying to present the first view of news, the Journal assumes its readers got the news the day before on line. Instead, 80% of the articles aim at helping readers understand the news they already have.

I agree, I think the future of printed media is in the detailed, well researched and very long analysis or report of things. At least until someone develops a screen that is as comfortable for reading long texts as if they’re printed on paper.

Dave replied, that he can get a lot of expert background information on the web, through emailing lists, etc. on the things he needs.:

I can get more focused analysis on the Web. E.g., the mailing lists I’m on about Internet regulation issues gives me far more coverage and analysis than any newspaper devotes to the topic, and the mailing lists include people with great expertise; newspapers can’t compete with that.

I think we’re mixing two different objectives here. The stuff Dave reads through his lists are probably not the things newspapers want to get into in the first place.

There is a scale of depth of information. Online will be best to cover the fast, but rather shallow bits of news, newspapers/magazines will cover more detailed background information (aimed at the interested amateur), and mailing lists, forums and (printed) literature will be perfect for expert knowledge.

A Map of Online Communities.

Robert Basic pionts me to a map of the online communities of this world. Nice idea. The size of the „Nations“ represents the size of the memberbase. So Yahoo! and Windows Live are the icy north, while AOL is a small country right in the middle of it… Maybe I should print it out, so I can always see where I got lost when wilfinging

webworld.jpg

(Click on the map to see a larger version)

The 1% rule in CGM

I have already posted my suspicisions about real participation in consumer generated media or content sites. The Guardian now has some more numbers in the article about the 1% rule

It’s an emerging rule of thumb that suggests that if you get a group of 100 people online then one will create content, 10 will „interact“ with it (commenting or offering improvements) and the other 89 will just view it.

That sounds like CGM marketing efforts are almost not worth it, but if you think again, the 1% are the „opinion leaders“, that influence 10 heavily and 89% at least partially…